FaceRef Journal
Blog
Guides for artists and AI creators covering face angles, portrait lighting, Loomis structure, Asaro planes, ControlNet, and FLUX workflows.
FLUX Portrait Workflow: From 3D Sketch to Final Render
Use FaceRef as the structure-first stage in a FLUX portrait workflow so the final render keeps the intended face angle, lighting, and volume.
How to Use the Loomis Method for Extreme Angles
Use a controllable 3D head to keep Loomis construction believable when the portrait tilts into top-down, worm-eye, and wide-angle views.
Perfect Face Consistency in Stable Diffusion using FaceRef and ControlNet
Build a ControlNet face reference with FaceRef so Stable Diffusion portraits keep the same angle, structure, and lighting logic across prompt variations.
Build a Faster Face Reference Routine in 15 Minutes
A compact workflow for blocking head angle, light direction, and structure before you start rendering.
Loomis vs Planar Head: When to Use Each One
Use the Loomis head for placement and rhythm, then switch to planar structure when you need sharper form decisions.
Lighting Checkpoints for Cleaner Portrait Studies
Five checkpoints that keep your face studies readable before you commit to a full render.
Five Portrait Proportion Errors You Can Catch Early
The quickest proportion mistakes to detect before they get buried under detail and rendering.
Use FaceRef for Angle, Light, and Plane Practice
A focused way to train head rotation, lighting logic, and plane awareness without collecting dozens of references.