3D Head Reference Tool for Artists & AI

3D Head Reference Tool for Artists & AI Portrait Workflows

Set the exact face angle, portrait lighting, and Loomis or Asaro structure before you draw, paint, or send a ControlNet prompt.

Face angle reference generatorControlNet face referenceLoomis head 3D model3D face lighting simulator
FaceRef hero preview
Live Viewport: Active

Structure-first output for face angle, light logic, Loomis breakdowns, Asaro planes, and ControlNet-ready exports.

search_off

Face Angle Reference Generator

Stop scrolling for a close-enough image. Spin the head, set pitch and yaw, and build the reference you actually need.

light_mode

Portrait Lighting Reference

Test portrait shadows, Rembrandt lighting, and directional light changes before the drawing starts drifting.

architecture

ControlNet-Ready Structure

Export a clean Loomis or Asaro-style sketch that keeps AI portraits and hand-drawn studies grounded in structure.

Use Cases

Built for Search Intent, Not Just a Demo Reel

FaceRef needs to win two audiences at once: artists who need reliable drawing references and AI creators who need consistent face control before rendering.

For artists

Face drawing reference without random browsing

Study head proportions, top-down angles, side light, and subtle plane shifts from a controllable 3D head instead of hoping the right photo appears.

  • check_circleHead proportions drawing drills
  • check_circleExtreme angle face reference practice
  • check_circleLoomis and Asaro structure studies
Read the angle guidearrow_forward
For AI creators

ControlNet face reference for Stable Diffusion, FLUX, and ComfyUI

Lock the camera, preserve facial structure, and export a cleaner control map before your prompt stack starts improvising the head shape.

  • check_circleStable face angle control
  • check_circleDepth and edge map export logic
  • check_circleConsistency-first portrait workflow
Open the AI workflow guidearrow_forward
Precision Engine

Build the exact face angle first, then generate the structural sketch from it.

FaceRef keeps the core tool as a single high-intent section inside the landing page. You orbit the head, place the light, and review the result without the whole homepage turning into a full-screen side-by-side app shell.

Tool Controls

3d head model / lighting / export

orbit active
yaw 12 / pitch 8

PRD mainline

FaceRef uses the built-in 3D head as the source of truth, then converts that pose and light setup into a face-only structure sketch.

export mode
White paper PNG
model scale0.60x
X-axis azimuth63 deg
Y-axis elevation28 deg
intensity0.85
account status
Sign in to unlock 3 free renders per day
Pricing

Result board

Waiting for your first generation

Ready for instructions

The generated face-only structure sketch will appear here after you set the pose and hit Generate Sketch.

live render active
style / loomis
control / depth
camera / 12 yaw / 8 pitch
Workflow

The Precision Process

Orbit & Scale
01
01

Orbit & Scale

Navigate the head in full 360 degrees, dial in top-down or worm-eye pitch, and establish the camera angle before details muddy the study.

  • check_circleYaw and pitch control
  • check_circleExtreme angle planning
Define Light & Shadow
02
02

Define Light & Shadow

Move the key light, test portrait shadow design, and decide whether the face should read as soft volume or a clear planar study.

  • check_circlePortrait lighting preview
  • check_circleRembrandt-style shadow design
Generate Structure
03
03

Generate Structure

Export a clean structure sketch that stands on its own for drawing practice or feeds directly into ControlNet, FLUX, or a studio workflow.

  • check_circleLoomis or Asaro modes
  • check_circleDepth or line-control output
FAQ

What Searchers Usually Want to Know First

Is FaceRef mainly for drawing or for AI image generation?

Both. Artists use it as a 3D face drawing reference, while AI creators use the same setup to build cleaner ControlNet inputs and more stable portrait prompts.

Can FaceRef help with head angles that are hard to find in photo packs?

Yes. Top-down, worm-eye, profile, and tilted camera views are where a controllable 3D head is much faster than searching static references.

What makes FaceRef different from a generic 3D pose tool?

The workflow is focused on the head. It emphasizes facial structure, plane logic, portrait lighting, and exports that are useful for both study and AI control.

Can I study Loomis and Asaro workflows in the same tool?

Yes. FaceRef is built for structure-first practice, so you can move between construction drawing and planar lighting studies without rebuilding the scene.

Transparent Pricing

Choose the $4.99 plan for regular use, the $9.90 unlimited plan for heavier workflows, or stay on Free while you test the product.

Professional

Pro

$4.99/mo

For illustrators who need dependable structure references with a clear daily limit.

checkUp to 100 renders per day
check1024px exports
checkNo watermark
checkTransparent PNG export
Upgrade to Pro
Most Popular
Most Popular

Pro Unlimited

$9.90/mo

Full power for high-volume artists and AI portrait teams.

checkUnlimited HD exports
checkAll structure presets
checkCustom light rig tuning
checkCommercial workflow support
Go Unlimited
Hobbyist

Free

For artists and hobbyists validating the workflow.

checkBasic head angle studies
checkReal-time 3D viewport
check3 low-res exports per day
closeNo advanced light tuning
Get Started

Ready to Build Better Face References?

Use FaceRef to turn head angle, lighting, and structure into a repeatable workflow for drawing practice, ControlNet, and portrait production.

Launch FaceRef Free
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